The Action: EXEX's Prototype
Play using a Gamepad
Move : Left Stick Guard: L Shoulder Dash : R Shoulder Jump : A Button Fire : X Button (+Left Stick)
Play with Keyboard
Move : WSAD Key Guard: Shift Key Dash : K Key or Space Key Jump : L Key Fire : J Key or I Key
Tips
Combo Attack: Fire! Fire! Fire! Dash Jump : Move & Dash & Jump, keep holding the keys Parry : Guard & Fire, well timed
About
Now, let me introduce the game. This is a prototype of an action game that I believe could have been made in a few days using Unity assets, but I chose to develop it from scratch without using any pre-made assets.
Feel free to evaluate my skills to your heart's content. Think it's rough? Well, I'd appreciate it if you'd look the other way.
This is just a portfolio game, but if you like it, feel free to buy me a coffee! Your support will help fund the development, and I'll be able to create even more awesome games.
As for my idea
I think it would make the game more interesting if defeated enemies scattered a lot of coins. By incorporating elements such as buying items from vending machines with collected coins or making the next clone a little stronger, it could become a modern survival rogue. Additionally, you could add a bow or gun to make it a shooting action game. But, well, we don't have the development funds to make it that far at the moment.
Updated | 12 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5 |
Author | exex |
Genre | Platformer, Action |
Made with | Unity |
Tags | 16-bit, Pixel Art |
Average session | A few minutes |
Inputs | Xbox controller |
Accessibility | Textless |
Comments
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Nice art style, I also like some mechanics (dash feel very natural). Not a fan of jumping with a mouse though. Felt difficult to execute in harder areas.
I got stuck here:
Thanks for playing.
For the long jump, hold down A or D, Space to dash, and right-click simultaneously.
The key is to hold down all three controls. In conclusion, I recommend using a gamepad for better control.
…That's what a typical developer would say.
However, a developer as exceptional as myself would foresee and subtly address scenarios where a mouse with chattering issues makes operations significantly difficult.
In other words, I've implemented complete keyboard control...Thanks for the suggestion!
Np. I'll gladly retry it, but for now I have problems with making it start. This is what I see
Alright, I think I fixed it! (Maybe it was buggy because I modified the controls?)