Play using a Gamepad

Move : Left Stick
Guard: L Shoulder
Dash : R Shoulder
Jump : A Button
Fire : X Button (+Left Stick)

Play with Keyboard

Move : WSAD Key
Guard: Shift Key
Dash : K Key or Space Key
Jump : L Key
Fire : J Key or I Key

Tips

Combo Attack: Fire! Fire! Fire!
Dash Jump   : Move & Dash & Jump, keep holding the keys
Parry       : Guard & Fire, well timed

About

Now, let me introduce the game. This is a prototype of an action game that I believe could have been made in a few days using Unity assets, but I chose to develop it from scratch without using any pre-made assets.

Feel free to evaluate my skills to your heart's content. Think it's rough? Well, I'd appreciate it if you'd look the other way.

This is just a portfolio game, but if you like it, feel free to buy me a coffee! Your support will help fund the development, and I'll be able to create even more awesome games.

As for my idea

I think it would make the game more interesting if defeated enemies scattered a lot of coins. By incorporating elements such as buying items from vending machines with collected coins or making the next clone a little stronger, it could become a modern survival rogue. Additionally, you could add a bow or gun to make it a shooting action game. But, well, we don't have the development funds to make it that far at the moment.

Updated 12 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
Authorexex
GenrePlatformer, Action
Made withUnity
Tags16-bit, Pixel Art
Average sessionA few minutes
InputsXbox controller
AccessibilityTextless

Comments

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Nice art style, I also like some mechanics (dash feel very natural). Not a fan of jumping with a mouse though. Felt difficult to execute in harder areas.

I got stuck here:

Thanks for playing.

For the long jump, hold down A or D, Space to dash, and right-click simultaneously.

The key is to hold down all three controls. In conclusion, I recommend using a gamepad for better control.

…That's what a typical developer would say.

However, a developer as exceptional as myself would foresee and subtly address scenarios where a mouse with chattering issues makes operations significantly difficult.

In other words, I've implemented complete keyboard control...Thanks for the suggestion!

Np. I'll gladly retry it, but for now I have problems with making it start. This is what I see


Alright, I think I fixed it! (Maybe it was buggy because I modified the controls?)